So this actually isn't the Field of Intelligence, it's the Field of Knowledge.
Claude and Rena have defeated the guardian of the Field, and are about to get their hands on the Jewel of Intelligence - which is floating under a glowing cone of light - when suddenly they see a flash and momentarily pass out. While their friends seem unaffected by that light, Claude and Rena both experience a sort of vision: they're shown a part of their respective past, when they were just children. Claude saw himself when his father, Commodore Ronixis Kenni (remember him? He's probably still on the Calnus doing his job, but tormenting himself for the loss of his son inside), couldn't spend much time with him because of his job. Rena instead... I'm sorry, her flashback is only shown if you play the Rena version, and I don't really remember it.
So that's probably what all of the Fields of Nede boil down to: a 'dungeon', a final 'boss fight', and a 'vision' which serves to awaken Claude and Rena's 'inner strength' and to overcome their 'inner fears'. Sorry for all the quotes, but it was so cliché and overplayed even back then that I couldn't help it. It may also be worth noting that, after the vision is over, and our heroes collect the Jewel, they have to get back to the exit, no automatic teleport or anything; and while this is hardly an annoyance for the Field of Intelligence, it can be a bothersomely long trip for the other ones.
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