Taking the long way around, our heroes finally reach the Synard, but they're late, for a couple of arachnid-monsters have appeared, and are fighting against the poor beast; luckily these monsters turn onto Claude and the others as soon as they arrive, leaving the Synard still alive. It's battle time! Don't worry, these two certainly aren't a match, compared to the Synard we fought in the House (especially since they're on the ground, where the full power of the Eternal Sphere can be unleashed); however, they can teleport around on the battlefield, so keep an eye on your spellcasters.
Now that the monsters have been beaten, the Synard is safe, but it's wounded. Claude apparently perceives some hostility from the beast though, so he wonders if he should still try to tame it by force; the teary eyes and preaching voices of his companions can't convince him to let off guard, but then something happens...
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