08/01/2010

Funny Bits in Star Ocean 2 (225)

I guess they had to fit all that text into the dialog box, so they decided to skip a couple of spaces. Also, maybe it's just me, but doesn't Narl always sound a bit soulless? Be it his face (are those eyebrows, or his eye cavities?), his manners, or his way of speaking, he gives me the creeps.

Finally our heroes have obtained some means of transportation around Nede: the Synard might be an unusual flying vehicle, but apparently you needn't worry about falling off, nor about fuel (what do Synards eat?). They would gladly take this opportunity to go sightseeing around the planet, but no, they're heroes first and foremost, and since they wasted so much time on their quest, they've decided to fly back straight to Central City. There, Narl is ready to brief them with the next step of their mission.

What do we do now? Gather new weapons? Learn powerful spells? Train in battle? No, of course not! What our heroes really need is to master the power of Nede. What does it entail, you ask? Naturally, Claude and Rena must overcome their innermost fears and doubts, becoming stronger both in body and mind (sorry to spoil it for you, but this way I'm saying it once and for all). In order to accomplish that, they need to conquer the four 'Fields' that withold Nede's secrets: the Fields of Intelligence, of Power, of Courage, and of Love. Narl provides the group with 'Rune Codes' (don't ask me what exactly they are, they appear to glow or shimmer when used), needed to unlock the otherwise securely locked Fields.

That sounds almost as ridiculous as the Synard, but at least this time Narl omitted the 'overcome one's fears' part of his explanation, so our friends fell for it again.

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