Claude: Let's celebrate our victory with an acrobatic pose! Ready, precis?
Precis: Yeah!
Of course the jumping problem mentioned in the previous post applies to charachers as well: in this case however I doubt it could be exploited, because the character on top always falls down when attacking (attack range is very strict).
Claude's ordinary jumping attack is quite a clumsy one, having a slow start and a low chance of hitting the enemy because of how he swings his sword; this makes me try to avoid this attack whenever possible (for example, during raided attacks enemies fall from above, therefore I have to delay Claude's attack or else he'll jump at them, usually missing). Claude's got another jumping attack that's both faster and more effective, but he can only perform it at long range, which means you have to get away from the enemy to use it, so you're better off using Killer Moves. Precis has a very handy projectile attack against enemies in the air (like Opera's, only slower), but she prefers using a robo-uppercut instead, which is only slightly better than Claude's attack.
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