Oh, please! Now you're just messing with us! What's this space-time shift shield system (or SSSS) anyway? Are you saying you're gonna pick up a whole planet from the past and put it into the present to skip its destruction? Whatever...
Narl is about to detail the plan that will lead our heroes to face the Ten Wise Men in Fienal, when Precis interrupts him to ask a question (game-wise, it could be any other Expellian to ask that, it's random): she's wondering if she could contact her father on Expel, since he might be worried about her being away for so long. Claude, Opera and Ernest already knew what became of Expel, but didn't tell the others yet, for one reason or another; now Narl thinks it's time to tell them the sad truth.
Do not think of Narl as being too harsh (or unwise, saying this just before a crucial mission): while he knows revealing Expel's destruction to our unaware friends might deprive them of any motivation to go on with the plan, he apparently has an ace up his sleeve. Nedians certainly have the most advanced knowledge in the universe, for Narl claims they're able to alter time and space to bring Expel back (don't ask too many details on how they can do that, it wouldn't make sense).
Hearing this news, Precis and the others are somewhat relieved that there's still hope for them to see their families again; however, now they've become more worried and nervous than ever, for the existence of Expel depends entirely on their success in defeating the Ten Wise Men. How, you may ask? It's simple: Narl claims that their 'space-time shift shield system' needs a huge amount of energy to work its magic and save Expel, but one of the generators that can power it is in Fienal, and it's needed to get enough energy for such a task. In short, unless they defeat the Ten Wise Men in Fienal, they cannot have Expel back. If you ask me, this is just a lame plot device; but I also believe that after playing Star Ocean 3 all this could make sense (to be fair, anything would after that).
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