A granny that says it's 'QUITE an unusual place'? It could mean anything...
After yet another vision (well, Rena said she only heard a voice), our heroes get their hands on the Jewel of Courage. Once out of the cavern, they realize they need a break from all that battling, so they decide to streer their Synard towards one of the towns they haven't visited yet.
There's this large piece of land near the barrier, in the southeastern part of Energy Nede, where you can find a large amusement park called Fun City: the name and the music you can hear from outside sound promising, but our friends realize it wouldn't be right to play around while there's an emergency like that (plus, the entrance fee isn't cheap). Therefore the group opts for the town nearby, Armlock.
Armlock is a small town, with an old-fashioned look (it reminds Celine of Cross Town); like the name suggests, their specialty is making weapons, although the Nedians haven't used them at all for a long time. However, it's also a nice tranquil place to relax: Opera immediately finds herself a seat at the tavern, with Ernest joining her this time. Claude is also there, having a chat with other people, and he learns of a strange place named 'Fake Gallery': this place is located on an island near Giveaway, and it seels some unique items (at rather hefty prices), among which is the Magical Rasp (with it you can get better equipment from the Blacksmith Super Specialty).
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