22/02/2010

Funny Bits in Star Ocean 2 (256)

No, it won't, trust me. Narl is so short-sighted that he can't foresee two simple things: our heroes are still no match for the Ten Wise Men , and it's not certain that a defeat would mean the end. There are some hints about this not being the final battle scattered about the whole sequence, for instance the absolute lack of solemnity.

Back from their stroll about the Fields, the group is now ready for the next mission. Unexpectedly, Narl states that our heroes have become much stronger, certainly stronger than anyone on Nede (well, made a good number ov level-ups during our battles, but that's rarely taken into account in JRPG stories); I'm sure this has something to do with them overcoming their fears and all that jazz. Regardless, the plan is now to storm into Fienal, the city where the Ten Wise Men have taken siege.

One hint for the player: at this point a certain game sequence will start, and while you'll be able to save your game just outside of Fienal, you the Synard won't be accessible until the sequence ends. You'll be confined to the surrounding of Fienal and L'Aqua, the military base where you'll start the mission. Keep this in mind, for once you've talked to Narl there's no turning back.

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