When there are obstacles in the way, the camera turns to weird angles: in this case Claude and Precis are behind the fallen pillar, but here they look like they're lying on the ground.
Watch out when you cast destructive spells, you might damage the battlefield! Like, ancient, long-standing pillars may come crashing down (I don't think they can harm anyone though, which is strange). This isn't the only place where things like this happen: to spice up some battles a little, things like rolling barrels, running mine carts, or falling stalactites appear on the field, either randomly, or whenever a large spell is cast by battler. Most of the time these are just disruptive elements which lightly damage your party or your enemies. These kinds of 'traps' are an interesting concept, which would have made battles more interesting if they had been properly implemented; unfortunately, they're nothing to care about, just a small distraction.
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