I hate hostage negotiations, they always end up badly.
Lover threatens to take Rena's life if Claude doesn't hand her over the Rune Codes; naturally, Rena says the canonical 'Don't listen to her', while Claude reluctantly choses to give up the precious item in exchange of her safety. It's worth explaining that, while this time it's Rena that has been taken hostage, it may have been some other charatcer, depending on the relationship levels Claude currently has with his friends: I think Lover cleverly picks the character with the highest friendship level in your group (although I'm pretty sure Claude wouldn't let any of his companions die).
In a normal playthrough, Rena is the character who's most likely to be the protagonist of relationship-influenced scenes such as this one, and for two reasons: the first is that her relationship levels with Claude start out quite high (what with the Warrior of Light story and him saving her life twice), while the second is that she'll most likely be in your battle party all the time (relationship level raises every 100 battles fought together), thanks to her healing powers. Kind of like what happens with Aeris in Final Fantasy VII, for those who've played it. Of course, if you're playing with Rena the situation is exactly specular.
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