... but first, let's explore town some more! This screenshot was taken at an inn, and might be wrongly interpreted, since I'm pretty sure she was talking to her newlywed husband in a green cape, not to Claude: it's a common thing for characters in older JRPGs to look at the protagonist when you try talking to them, and it makes some dialogues look wrong on some occasions. Still, it looks funny when it happens.
We're still in Cross, going around town to gather more information, items and weapons. You can also learn new skills (you simply "buy" a set of skills at certain shops), on which, once acquired, you can spend your skill points gained in battle; although it baffles me that fighting monsters can help you get a better Esthetic Sense. Each character can develop different skills, which raise their statistics and, by combining some of them, they can use item-creation abilities (i.e. the ability to refine certain items into more useful ones): it's in some ways similar to the refinement system found in Final Fantasy VIII, but there's a random factor and probably a larger variety.
Have I mentioned that you can enter other people's houses freely, like most other JRPGs? To this game's defence, I have to admit that there are very few private places in which you shouldn't normally be able to enter, since most buildings in towns are either shops, inns or taverns. There's also a surprising variety of shops, depending on which town you're visiting: it makes shopping a little more confusing, but it pays off in atmosphere and consistency.
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