28/12/2009

Funny Bits in Star Ocean 2 (216)

I know they're trying to put some poetry in the game, but must they always resort to the old 'Be pure of heart, conquer your inner fears' cliché?

To the utter astonishment of Claude and the two Tetragenes, Noel reveals the plan he imagines Artis had in mind: retrieve a wild Synard! I sincerely have no words left to comment on the complete idiocy of the situation, so I'll just move on. It also turns out that, to make matters worse, there's probably only one of those beasts in the wild, and in order to tame it, our heroes must beat it in combat (and demonstrate the superiority of their heart as well!). Noel happens to be a sort of warden to a wildlife reserve, and he's quite disheartened by the current turn of events, having to capture the last wild Synard; but he also gives up fairly quickly, stating that it's a matter of survival, and that any animal brought to the brink of extinction was surely just another victim of natural selection.

Regardless of the group's intentions, Noel offers to accompany everyone to the Synard's nest, located in a cave nearby. You can also put him in your fighting party if you want, he's a quite unique fighter: mainly an attack spellcaster, he's also gifted with some healing magic (he's a Nedian after all), so he sports a good variety of spells, at the cost of their overall effectiveness. He wouldn't be so bad of a choice in combat, however, if it weren't for the complete lack of any good strategy for his healing magic: he basically shares the tactics of other Heraldry spellcasters (Rena has her own tactics based on healing), which makes him very hard to instruct with regard to assisting strategies. Noel's attack magic is mainly earth and wind-based, and its power is limited. In the end, you'll surely excuse me if I don't get him in my party, won't you? He doesn't even have any interesting Private Action anyway.

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