I wonder why they got such a megalomaniac title, those guys; not that it's used very often, as they're usually referred to as the Ten Wise Men... But even then, they're noteworthy more for their destructive powers than their wisdom, so the name doesn't seem appropriate anyway.
After even the wise and knowledgeable Claude has given up figuring out what kind of device that thing in the middle of the valley could be, a very kind advice resounds in the air: 'Come inside please'. Our heroes realize it's someone speaking from a distance, and after a little bit of discussion, and explaining that this device is a 'transporter' (futuristic cabin which almost instantly teleports people through the ether, i'm sure you've heard of them), Rena ends up saying they can trust this guy. Everyone enters the transporter, and ends up in a dark, quiet room (not even a welcome party?), with a door that leads in the room you see in the screenshot.
Waiting for the party is Narl, the mayor of Central City, the largest town on Nede; or, rather, Energy Nede (we'll get back to it in the next post). He briefly explains what he supposes has happened that caused them to end up here, and then proceeds to enarrate some story about the ten guys responsible for Expel's disaster, commonly referred to as 'God's Ten Wise Men' (Ten Wise Men for short). It will be a while before you can save the game, so relax and listen to what he has to say.
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