
Ok, so, being the noble heroes that they are, Claude & friends decide to help the soldiers of Lacour in fending off the monsters' invasion. Before that, though, Claude thinks it's wise to check that everything's alright: we start off with Leon, who seems busy working on the Lacour Hope with his parents (their collective hair colour makes the lab look a lot more lively). Next, we shall journey back to the towns we've already visited in Cross and Lacour, to make sure the people we know and love are fine. If you still don't get it, we're approaching a so-called "point of no return": I think I've already mentioned it, but even explorative games like most RPGs have turning points in the story that make travelling to some previously visites places impossible. In this case it will still be possible for us to "get back" here, but it's an extra. On we go, in search of any treasure or Private Action we may have missed on Expel!
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