

The group is still in the mine beneath the Hoffmann Ruins: they probably took a wrong turn on the way back and got lost. As you can see, looking for the exit they come across several dead ends, including the one above. Among all the explosive 'traps' you can find down here, I think just one or two conceal actual secret rooms with treasure, so my rule is just to avoid them altogether. You can however try and set them all off, at the cost of a big chunk of HPs for all your characters (but nothing a 'Cure All' spell couldn't heal), to discover the right one/s. The non hidden treasure is good enough though, so I always scout around the whole place, despite the many dangerous monsters.
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