Things couldn't have been so simple, we're in a game, a long game, and what would be unexpected in real life has come to be expected in these situations. Here comes the 'boss' of the 'dungeon' (see how silly it reads if you think about it?), or rather two of them! They look like Egyptian deities, they're pretty dangerous, and will give you a beating if you're not careful: a pretty high evade rate and spells like 'Lightning' and 'Cure all' make them very powerful, but all these aren't good reasons for them to attack our adventurers. I guess they couldn't ask them later either (Celine: not even bones this time).
The complex world of videogames seen by a "softcore gamer". This Blog aims to entertain, it has no serious pretense and doesn't try to sound too original. I want to share my little knowledge of a still growing industry, a new creativity medium and an interesting cultural phenomenon (after all these years it still feels like a new thing). My main interests in videogames lie in the solitary, or single-player, ones, especially traditional experiences, but I'm open to new ideas.
30/06/2009
Funny Bits in Star Ocean 2 (98)
Things couldn't have been so simple, we're in a game, a long game, and what would be unexpected in real life has come to be expected in these situations. Here comes the 'boss' of the 'dungeon' (see how silly it reads if you think about it?), or rather two of them! They look like Egyptian deities, they're pretty dangerous, and will give you a beating if you're not careful: a pretty high evade rate and spells like 'Lightning' and 'Cure all' make them very powerful, but all these aren't good reasons for them to attack our adventurers. I guess they couldn't ask them later either (Celine: not even bones this time).
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