This is one of the most refined 'leftovers' we've found in our journey, and this makes it even more disappointing that the game didn't elaborate more on these lost civilisations; but it also makes me feel like the game designers had simply decided to throw in as many stereotypical 'ruins' (meaning mysterious ruins in sci-fi movies and science fiction) as possible, which is perfectly in line with the objective of the game, that is making it the most cliché imaginable.
That squeezing lift showed mercy on Claude and the others, letting them access an underground cave instead of offering them a painful death. In here we can find loads of dangerous, not to mention funny-looking, monsters, mainly fearsome palette-swaps of enemies they've met before (which means stronger and more vicious). But our heroes won't stop at these petty annoyances, they've got a mission to accomplish: search every nook and cranny of the mine, open every single treasure chest they find, and trigger every switch they happen to find on their way...
No comments:
Post a Comment