I imagine that, in his previous attempts at opening this gate, Leon must have used some pretty rigorous and highly scientific methods to figure out its hidden mechanisms. On the other hand, it's weird that the locking system on the gate wouldn't work the same way all the time; it kind of reminds me of a certain PC operating system in the Nineties.
Once again at sea, this time Claude & friends are in for a slightly longer trip, towards the uninhabited island to the north of Lacour: a large, desolate island, covered by woods and surrounded by ice, with nothing on it of note except the mysterious Hoffmann Ruins, which stand out in the middle of the forest, towering over the silent land. Here sleep the remains of yet another lost civilization, one even more advanced than the one responsible for the cavern near lake Col, one even more imperscrutable in its inner workings and structure: more precisely, why would they have built such a high building when inside there isn't much apart from a lift that goes underground? Ah, mysteries...
Here Leon is struggling to open a sealed gate at the entrance of the ruins, which he claimed he could open with utmost ease; he's also started getting a little bit more friendly towards Claude, as he now calls him 'big brother' (it does sound a bit weird, at least to me, but then I know about the Japanese habit of addressing other people like this, in this case a kid to a youngster).
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