The next morning... Wait, have I ever inquired about Energy Nede's day-night cycle? You know how the artificial planet has an extremely lengthy orbital period, but what about its rotation? And should we really care? After all, like it was on Expel, the game has us believe the night only comes when the party rests at an inn, and in a few other instances.
Sorry for the digression. Our heroes are rested and ready to battle: they line up to embark the Herush once again (won't they have their defenses up this time), but Narl has some additional instructions for them this time. The mayor hands Rena the Crest of Enchantment, a special Heraldic crest that, when placed over the Crest of Annihilation, will 'overwrite it and change its meaning'; before he can explain what it does in further detail, Dr. Mirage shows up and cuts it short, explaining that it'll simply avert the destruction of the universe. After Claude has expressed some concern about the doctor's wounds, which she doesn't seem to care about now, Narl adds that all preparations for their plan to bring Expel back are done, and as soon as the Ten Wise Men are defeated, they'll be able to use Fienal's energy generator immediately.
Reassured by these words, the group hops onto (into?) the Herush once again.
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