No, I don't buy it. What does that do exactly, turn all their weapons into antimatter? I can't believe they took the trouble of explaining (well, sort of) how the Sacred Tear works, but then throw in this plot device (because that's what Void Matter is, it's even a 'key item') with no clear explanation... Actually, maybe this is just a small adjustment they had to do for the game: seeing as Star Ocean 2 comes from a novel, maybe in the original story Claude was supposed to use the Sacred Tear and face the Ten Wise Men by himself, while the Void Matter would allow the player to use everyone's weapons against them (I haven't read the novel though, so I don't know for sure).
Dr. Mirage has actually overworked herself - even though she says she had a blast anyway - because she's got two more things to give our heroes: the Fallen Hope, a magic gauntlet for Rena that halves her MP consumption rate, and, more importantly, Void Matter. Even though there's no rational explanation for that, Void Matter will make any weapon effective against the Ten Wise Men; this means that everyone in the group will be able to fight them, and it also means Claude gets to keep his Eternal Sphere for the battle. It might be an absurd item, but it sure is convenient!
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