In the game you often come into possession of various kinds of herbs, all of which have small recovery powers. At the very beginning of your adventure, Rena says herbs are 'an absolute necessity for travelling', but I can't really see how... Alright, I admit that I use Rena's healing powers a lot, and any Expellian adventurer without her personal Nedian healer would have to heavily rely on healing items, but even then, the main items you usually take to restore your health and mind are berries and syrups, not herbs. You also need potions to revive your friends or remove their status ailments (poison, paralysis, petrification), but you can buy all of those for reasonable prices.
The point the developers were probably trying to make is that you should use the Compounding Specialty skill to make your own healing items: that is, by combining 2 of your herbs, you can always obtain a healing (or support) item that is way more effective than the herbs when used by themselves. If you bother learning and upgrading the Specialty skill with one of your characters, you may obtain healing items more cheaply than by just buying them. The problems with this are: Compounding may still fail (making you lose both herbs), you need to know which herb combinations give you the items you want, you have to sit through the Item Creation animation. In my humble opinion, I'd rather defeat some more random enemies to get the additional Fol for buying healing items directly; after all, they're always available as soon as you need it (for instance, Cure Paralysis is available as soon as there are enemies which can paralyze you).
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