I'll answer that for you: it's a completely pointless dead end in the demons' keep, which was strangely secured with a card key. It would have served no purpose at all, if it hadn't been used as a beam up point by the Calnus to get Claude back on board.
With the card key obtained earlier, our heroes are able to get through the otherwise insuperable barrier of... small weird-looking red pillars, which actually look like they could be gotten around easily. The curious part is that these pillars "block off" two different paths, one of which leads here; the other path leads to the confrontation with Shin, the demon boss we previously fought, but I think there's a further obstacle which prevents you from getting there before this part (I wouldn't know because I've always taken the former path).
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