18/05/2009

Funny Bits in Star Ocean 2 (68)

That's not the way to talk to a child, Claude. Granted, the little girl does sound extremely paranoid, but I wouldn't blame her if a guy like Claude were near her... Ok, I'm being a tad too hard on him, and she sure is annoying, mistaking the Warrior for a bad guy, but I think the joke is played too long to be enjoyable (she's around for three whole Private Actions!).

Our heroes are about to leave the continent of Cross: their ship will take a while to set sail, and everyone is walking around while they wait. Claude has nothing better to do but wander inside a dockyard, and is surprised to find someone inside: it's the little annoying girl he met a while back in Lacour! She apparently ran away from her home in Linga, but was terrorized by stories about the dangers of the big city of Lacour, so much that when Claude approached her, she threw a scream and pointed at him as if he were the most dangerous and horrible man to ever walk the earth.

After this little misadventure, Claude had left the little girl alone, even though she could in fact be in danger, alone and away from home; after all, she herself wouldn't want him near her, and he had other things to worry about (namely, mentally recovering from his defeat at the Tournament of Arms). But then here she is, even farther from home, hiding away from 'agents of evil' - she says - and acting desperate as Claude doesn't seem to believe a word she says. Unfortunately for both of them, hard facts come up to prove her right, at least this time: Zand's minions come in and attack Claude, who was ready to defend that little ungrateful girl (I'm not sure I mentioned it before, but Zand is a very 'influential' man here in Herlie).

Depending on how the fight goes (you can't get a game over), you get a different scene; if you lose, the girl gets kidnapped and you'll never see her again, while Claude walks away wounded and frustrated that he couldn't save her. Of course, being the courageous hero that I am, I couldn't settle for a loss (those bandits in green are pretty hard to fight alone), that's why I pre-emptively made a 'Paralysis check' accessory, to avoid their paralyzing knives (if you get paralyzed in a solo fight, you lose automatically). Still, it took me several Blueberries and other healing items to defeat them, but that's because I had pretty outdated equipment. Anyway, to make things short, the girl doesn't even thank Claude for saving her: she even believes he was in cahoots with the bandits to get her to trust him. Claude gives up, joins the others without saying a word about the incident, and they sail together towards Lacour.

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