I swear that casting Heal has worked every single time for me; what's the deal with this 'certain probability'?
This is the Specialty screen for Rena when she still hasn't learned anything but magic spells; once a character learns a field skill, a list of all the skills will appear instead, alongside 'Spells/Killer Moves/Heraldry'. It should be noted that Rena's spells fall under 'Magic' (like another certain character you meet on the second planet), while Celine and other spell-casters have 'Heraldry': you'll learn the reason for this towards the end of this Disc.
The spell screen lists all the spells a character has learned so far, with a brief description of its effects, MP consumption per casting and the character's degree of proficiency with the spell: the latter, which applies to Killer Moves as well, is simply the number of times the spell has been cast, and usually a higher proficiency means a more powerful spell. Over a certain proficiency number, the spell animation changes a bit, generally becoming more spectacular.
You may have noticed that the spells are scattered around: more often than not, JRPGs place spell names in fixed slots, and this game is no exception. You may also have noticed the circles and crosses next to each spell name: a circle indicates a spells which can be used outside of battle (practically all healing spells). One cool feature that you cannot notice by looking at this screen is the possibility to 'disable' spells, that is, in battle an AI-controlled character won't be able to cast spells that you've disabled; this is a very useful feature, especially considering that the AI in the game is quite dumb with regard to spell choice (and actually quite complex with regard to targeting, more on this in later posts).
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