14/05/2009

Funny Bits in Star Ocean 2 (66)

And I hope you fall down along with it, old man. No, seriously, there are so many things wrong with this sentence that I don't know where to start. Ok, list time:
  • Why another earthquake? Here in Salva there has been none, that was in Clik, and if the people in Cross didn't feel it, I doubt Salva, which is further away from Clik, would get any shock
  • Why do you care if that sign falls down? It would be a simple matter to get it back up, unlike with the houses around, you know; getting YOU back up after it's come down over you is another matter, but if it happens you certainly won't care anymore
  • A wooden sign, however big, is the least likely to be affected by a quake: look at this old geezer caring about that while there's a mine that could cave-in and bury all the workers (and monsters) inside
  • There isn't even anything written onto that sign! I've checked! How is it even a sign if it's blank!?
Opera said she wanted to check back on something around here, so our heroes are back in Salva; while Rena and Celine stock up on iron ore (we'll need it to work it into an anti-paralysis charm) and jam, Claude is still thinking about how to trick Opera into getting him away. She seems loose-lipped enough, but evidently her perseverance in finding Ernest is keeping her back. Claude had hoped to use alcohol to his advantage, but unfortunately they're holding a frat party at the tavern (in which almost nobody is participating) for refugees from Clik, so the whole place is booked up.

You know what, playing this part now makes me think about the recent earhtquake in Italy: anyone I know from those parts is safe, but still a lot of people have died. Seeing the people of Clik scattered around Cross in the game is terribly analogous to the people from L'Aquila I've seen in other nearby places with my own eyes. It kind of made me feel uneasy, almost moved.

What a frightening coincidence that I played this game at around the same time as the real quake had taken place.

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