The complex world of videogames seen by a "softcore gamer". This Blog aims to entertain, it has no serious pretense and doesn't try to sound too original. I want to share my little knowledge of a still growing industry, a new creativity medium and an interesting cultural phenomenon (after all these years it still feels like a new thing). My main interests in videogames lie in the solitary, or single-player, ones, especially traditional experiences, but I'm open to new ideas.
29/05/2009
Funny Bits in Star Ocean 2 (77)
So Precis gets Claude to her home to make him see the rest of her stuff, but not before asking him two very important questions: his age (if you recall, he's 19), and whether the blue-haired girl with him is his girlfriend (I guess the blue hair hate has spread throughout all the planet, it's not just me). Once she's made sure Claude is 'approachable' and 'available', Precis walks him into her home, only to find her father chatting with Rena inside.
After a rather unremarkable scene of misunderstandings and general embarassment (even that of the player), everyone joins at the table to talk about machines. Oh, about that, I don't really understand this fascination about geeky girls with robotic equipment like Precis, but I know that, about a year after Star Ocean 2 was released, another game sporting a girl much like her came out in Japan: I'm talking about the character of Area in 'Street Fighter Ex2 plus Alpha' (arcade and Playstation, 1999), who wears similar clothes and carries some robot arm to attack (but she uses rollerskates).
28/05/2009
Funny Bits in Star Ocean 2 (76)
Claude's plans have definitely changed, and the interest over the robot prevails; I guess they'll have to go to the Sanctuary of Linga after all. Meanwhile he has to endure some unusual, I'd say undesired, company for just a little while; or so he hopes, for I have specific plans regarding Precis, and I'm less than likely to be stopped in putting them to action, unlike Claude.
27/05/2009
Funny Bits in Star Ocean 2 (75)
Claude is desperately trying to achieve at least one of two objectives: either find out more about that Bobot, like who built it and how, or get Precis out of his way so that he can continue on with his original plan of kidnapping Bowman's wife. Unfortunately he doesn't seem to be getting anywhere.
26/05/2009
Funny Bits in Star Ocean 2 (74)
25/05/2009
Funny Bits in Star Ocean 2 (73)
Claude seems to have found a linguist who could decipher the ancient writings found in Cross Cave, but his assistant kicks him out because the professor is busy, and since there won't be an opportunity too meet with him in less than one month, Rena cleverly suggests we should ask someone he knows to get in touch with him sooner. Well, the guy in the screenshot is our man: Bowman Jean (despite the name, he carries no bow, nor does he bow at anyone, given his character), a University reject... er, dropout who owns a pharmacy; he's very altruist and helps people in trouble (but not our heroes of course, he thinks they're deceiving him), is very active and knows martial arts, and always carries with him an endless supply of poisonous pills (please don't ask me why).
Long story short, Bowman (I'm pretty persuaded his first name has been switched with his surname) could trust the adventurers if they proved themselves by exploring the Sanctuary of Linga, a natural cavern with monsters included, and coming back with rare herbs, possibly of a kind never seen before. He must have been smoking those herbs, because:
- How can there be herbs in a cavern? Where do they get enough light to live? You know, photosynthesis and all...
- I realize the place isn't as 'labyrinthic' as Cross Cave, but it's way larger and teeming with powerful monsters; this guy wants us dead, plain and simple
22/05/2009
Funny Bits in Star Ocean 2 (72)
Linga really is full of eccentric people: as one of the townspeople tells Claude, there's a man and his daughter who always tinker with strange machines, and there's a pharmacist who's always trying to help with other people's problems... Really weird, I tell you! The group even happened to have a taste of them on their arrival: there was this running around chasing after what Claude and Opera recognize as a radio-controlled car (but it looked like a small, round two-legged robot to me).
21/05/2009
Funny Bits in Star Ocean 2 (71)
20/05/2009
Funny Bits in Star Ocean 2 (70)
19/05/2009
Funny Bits in Star Ocean 2 (69)
I wouldn't call that... thing... a 'cute little rabbit', at least not 'little'. And apparently this sentiment is somehow shared by our heroes, since they all call him Barney or something, rather than a bunny.
- you'll need to waste some Skill Points on skills you may not need
- you can't cross rivers or the sea
- by the time you learn the command, you won't need it anymore, because cities aren't that far away from each other, and on the second planet you'll obtain a better alternative very soon
The only reason you could have for learning this skill is to hear more character voices (there is a voice collection screen in the initial menu).
18/05/2009
Funny Bits in Star Ocean 2 (68)
15/05/2009
Funny Bits in Star Ocean 2 (67)
Claude:Oh well, might as well settle down here and save this planet from the Sorcery Globe, in order to be recognized as the Warrior of Light and gain back the interest of Rena... No, that seems too complicated, I'll try to hit on Celine instead, she seemed impressed by my bravery... On second though, I guess I'll try with Opera if she doesn't find Ernest: she may have three eyes, but I bet they'll be all blurry once I get her drunk! Oh, what am I worrying about? Once my Phase Gun recharges (it's taking forever though...), I'll be the Warrior of Light again and I'll have all the girls I want!
14/05/2009
Funny Bits in Star Ocean 2 (66)
- Why another earthquake? Here in Salva there has been none, that was in Clik, and if the people in Cross didn't feel it, I doubt Salva, which is further away from Clik, would get any shock
- Why do you care if that sign falls down? It would be a simple matter to get it back up, unlike with the houses around, you know; getting YOU back up after it's come down over you is another matter, but if it happens you certainly won't care anymore
- A wooden sign, however big, is the least likely to be affected by a quake: look at this old geezer caring about that while there's a mine that could cave-in and bury all the workers (and monsters) inside
- There isn't even anything written onto that sign! I've checked! How is it even a sign if it's blank!?
You know what, playing this part now makes me think about the recent earhtquake in Italy: anyone I know from those parts is safe, but still a lot of people have died. Seeing the people of Clik scattered around Cross in the game is terribly analogous to the people from L'Aquila I've seen in other nearby places with my own eyes. It kind of made me feel uneasy, almost moved.
What a frightening coincidence that I played this game at around the same time as the real quake had taken place.
13/05/2009
Funny Bits in Star Ocean 2 (65)
Before getting back on track, the party takes a last-time trip around the continent of Cross; that's right, we won't get back here again, so enjoy the ride! This is just my decision though, because you can revisit Cross as much as you want until a certain part of the story, which is near the end of the first game disc, after which you can only get back to it through a neat trick at the end of the game. Note that I will use that trick, but only to revisit Lacour for a certain scene. So mysterious...
08/05/2009
Funny Bits in Star Ocean 2 (64)
No, no, wait! This isn't right! And for two good reasons: one is that, like when we approached Cross for the first time, the sun (or rather some other star) suddenly came down just like that; the other is that Claude is nowhere near as deep as I tried to make him sound (and that means he's extremely shallow). However the setting here is really beautiful, despite its blocky, polygonally crude appearance; it's not like there are special effects in place or anything, just a moment of reprieve in our adventure which happens to match the background perfectly.
07/05/2009
Funny Bits in Star Ocean 2 (63)
Funny Bits in Star Ocean 2 (62)
05/05/2009
Funny Bits in Star Ocean 2 (61)
This is the Specialty screen for Rena when she still hasn't learned anything but magic spells; once a character learns a field skill, a list of all the skills will appear instead, alongside 'Spells/Killer Moves/Heraldry'. It should be noted that Rena's spells fall under 'Magic' (like another certain character you meet on the second planet), while Celine and other spell-casters have 'Heraldry': you'll learn the reason for this towards the end of this Disc.
The spell screen lists all the spells a character has learned so far, with a brief description of its effects, MP consumption per casting and the character's degree of proficiency with the spell: the latter, which applies to Killer Moves as well, is simply the number of times the spell has been cast, and usually a higher proficiency means a more powerful spell. Over a certain proficiency number, the spell animation changes a bit, generally becoming more spectacular.
You may have noticed that the spells are scattered around: more often than not, JRPGs place spell names in fixed slots, and this game is no exception. You may also have noticed the circles and crosses next to each spell name: a circle indicates a spells which can be used outside of battle (practically all healing spells). One cool feature that you cannot notice by looking at this screen is the possibility to 'disable' spells, that is, in battle an AI-controlled character won't be able to cast spells that you've disabled; this is a very useful feature, especially considering that the AI in the game is quite dumb with regard to spell choice (and actually quite complex with regard to targeting, more on this in later posts).
04/05/2009
Funny Bits in Star Ocean 2 (60)
Well, the more you know... I was surprised by the amount of information you can have regardings the items you find. And if you consider the huge amount of items you can find (and create), you'll realize how painful it must have been for the translators to write all that.
This is the inventory screen, where you can view all your items (remember, you have a common inventory every character can get items from), sorting them and using them (only those with the circle); the 'E' indicates equippable items, while the green ones are newly acquired/created. To the upper right is a 3D rendition of the currently selected item. By pressing Triangle you can access a menu with some options, among with Item Creation and Super Specialty commands: the latter is a group of special 'Item Creation' abilities which rely on the whole party's abilities.