
Well, here's a screen of the menu, specifically the screen that appears when you want to use a Specialty. On the upper left corner is the character chosen for the attempt at Item Creation, always in the 'walking' animation (this is basically everywhere in the menu), with the respective level for the current Specialty: the higher the level (10 is the max), the higher the chance of success. In case of failure, you may produce a useless item, an undesirable item (only with a certain Specialty), or nothing at all; in case of success, the item you'll get may depend on the base items used (cooking ingredients, raw materials, item to identify etc.), be generated at random (Machinery, Survival), or a combination of both. Regardless, an attempt will consume the eventual items required for the Specialty. There's a lot more variety in the Item Creation system that can be explained in these few words.
In the upper right box the item being worked on is shown, along with a short description; some of these are quite funny, but I may get back to it later, when I shall show the item screen and have enough variety of items to show. All items are shown as rotating 3D objects, which range from the very well presented type to the ugly polygonal mess type.
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