The complex world of videogames seen by a "softcore gamer". This Blog aims to entertain, it has no serious pretense and doesn't try to sound too original. I want to share my little knowledge of a still growing industry, a new creativity medium and an interesting cultural phenomenon (after all these years it still feels like a new thing). My main interests in videogames lie in the solitary, or single-player, ones, especially traditional experiences, but I'm open to new ideas.
11/01/2009
Briefly about Multi-player videogames
I'm no expert of multi-player games, much less of online ones. I've only played against another player at some classics like Street Fighter and Puzzle Bobble, and my experience with collaborative games stops at some short sessions with Secret of Mana and Blaze & Blade. Oh, I forgot about Wii Sports: I love golf games, but rarely do I compete against other players.
Nonetheless, I wanted to make at least one post about this type of videogames. There!
...
Just kidding! I figured I'd at least write some notes.
Playing online has always felt very different to me from playing in the same room; I guess things have changed a lot since voice streaming over the Interenet during play became common. But it's also true that we aren't quite on the same level yet. I might feel that way also because when I think of online games, all that comes to mind is guns (you know, like all those games where you play with a first person view) and overly complicated chat software (Massively Multiplayer Online Role-Playing Games; yeah, I said it was complicated). I also know there are lots more, basically almost every videogame nowadays has some feature which exploits the Internet somehow; I suppose I'm already too old to care.
Closing note: you can't pause the game when playing online, but you won't need to split the screen for the other players to play (in games where it would be needed).
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