30/06/2010

Funny Bits in Star Ocean 2 (343)


Precis F. Neumann, age 16, lives in the eccentric town of Linga with her father. She loves tinkering with machines in a world where hardly any of them exists.

Always cheerful and energetic, Precis decides on a whim to follow Claude and the others in their quest; whether she does this for her instantly developed crush on our male protagonist, because of her technical interest in the Sorcery Globe, or because she saw this event as a good excuse to leave town and go on an adventure is anybody's guess, but I'd say it's a combination of all of them. She doesn't really take an active part in the main story of the game, but she makes sure you won't be able to ignore her, what with her loud dialogues and wealth of Private Actions.

Even though few people could think it possible, Precis dresses even more weirdly than Rena and Celine combined: what stands out the most is her robotic equipment, with a half exoskeleton filled to the brim with accessories (including, but not limited to a huge hammer), clown shoes or something (presumably with shock absorbers), and a Sony Dual Shock controller to control all her electronic stuff. She wears some kind of work suit, and you can see her tights ripped on her knee, a sign of her clumsyness. You can't see it in the artwork, but she also carries Bobot, everyone's favourite radio-controlled car - as Claude loved to refer to it - with her anywhere she goes; or, rather, she's busy chasing after it most of the time, which suggests us it's either seriously broken or it's got a will of its own. Her game sprite widely differs from this drawing: the colours are all different and, instead of the exoskeleton, she carries a backpack.

Precis's interest in Claude probably generates, aside from physical attraction, from the fact that he showed some curiosity towards the neat stuff she works on, instead of staying away from her and from her machines like everyone on Expel does. Of course, for an Earthling machines like that are nothing special, and for Claude (who's decently knowledgeable in science subjects) it's normal to see someone working on them; however, a machine geek is still a geek, and Precis geekery, coupled with her hyperactivity, makes sure her love for Claude is one-sided (at least by default, since the player can change that).

29/06/2010

Funny Bits in Star Ocean 2 (342)

Celine Jules, 23 years old, adventurous explorer and Heraldic mage in training - one of the most outrageously dressed at that.

Her mantle and circlet floating in the air, kept up only by her incredible Heraldic power, are a testimony of Celine's skill with the arcane arts of magic; in this portrait you can spot the tattoo used in Heraldry to draw upon one's magic, right below her... I mean between her... It's too embarrassing to say aloud, but you can certainly see it for yourself.

Seemingly attracted by hidden treasures in abandoned ruins or ancient caves, Celine spots Claude and Rena in Cross: one way or another, they end up exploring Cross Cave together, and after some insistence by Claude, she decides to accompany them in their epic quest to investigate the Sorcery Globe. Very formal in her speech, proud and self-confident, Celine has some moments in the spotlight during the Mars crisis, but then she fades from the scene, only having a support role in the Tournament of Arms in Lacour and little more.

28/06/2010

Funny Bits in Star Ocean 2 (341)

Rena Lanford, last survivor of the ancient Nedian race, healer and time traveller. You can't get any better than that.

This lass has endured a sad fate. What will the eternal passing of time expect of her? After being beamed from her home planet to Expel several billion solar years into the future, Rena is adopted by a local family and raised there while being hidden her true origins (well, the fact that she was found somewhere in a forest at least). Lost her adoptive father, she learns the truth and starts thinking about her real parents and the reason why she had been abandoned. The occurrance of several 'natural' disasters all over the land, and Rena's fateful encounter with the legendary Warrior of Light who's said to bring everything back to normal is her best opportunity to start a journey to find out more about her past.

Rena has to come to terms with several things in her life, the loss of her father first and foremost, so she develops a strong character (not to mention her physical strength, but that is barely touched upon, as it's noted in a single Private Action); her mysterious healing powers, while being a source of 'diversity' in relation to other people on Expel, actually give her means to help people in need, making her more accepting of them, if not more altruistic. But fate keeps throwing hardships at them, starting from the deep disappointment she feels when Claude states he's not the Warrior of Light she had thought him to be. The revelation of the existance of outer space and aliens, and of her being one of them - from an ancient past, no less - only make it harder for our little Nedian... I'm sorry, but writing it like this makes it sound even more ridiculous tha it already is; enough with her past.

At the beginning of our story, Rena is thought to be an ordinary Expellian living in a small village and dreaming about the Warrior of Light. Her outfit is, for some reason, quite out of the ordinary, at least as elaborate as the best Heraldry masters in Mars. In the artwork depicted above, you san see her carrying a dagger, which is never seen nor mentioned anywhere else in the game. Other than that, she wears a red mantle, which she uses to defend herself, and a crescent hairpin, which she had since she was found in the forest. No trace of her pendant (i.e. the Quadratic Key), which she must have placed under her shirt.

24/06/2010

Funny Bits in Star Ocean 2 (340)


Claude C. Kenni, your typical 19-years-old and stereotypical JRPG hero. He can wield one-handed swords and knows fearsome "Ki techniques"; he's quite tough, yet he's smart enough to get good grades in school.

The way he's dressed might make him look weird, even considering he's an Earthling from 2450 A.D. (he looks quite normal when compared to his companions): he sports an Earth Federation jacket, white trousers and some weird-looking shoes, probably all part of the uniform of the Calnus crew. He likes to wear his dark t-shirt outside his trousers (looking at his game sprite, at first I thought he was wearing one of those full-body space suits), and has a red bandana.

Claude isn't as heroic as one would expect from the Warrior of Light: although very altruistic and polite, he's competitive and stubborn, somewhat possessive, and not quite self-confident. He may also sound quite stupid from time to time, but I blame the writers of this game and/or the English translators. Our hero develops his leadership qualities during the course of his adventure; the unexpected loss of his father doesn't deter him from his mission, and he also manages to make a 12 years old boy and a 16 years old girl follow him to the end through their dangerous quest for the salvation of the Universe.

All in all, Claude isn't that bad as the main hero of the game, at least he's not as whiny as the other modern JRPG heroes. His voice though...

23/06/2010

Funny Bits in Star Ocean 2 (339)

Didn't expect that from Leon...

After being 'kicked' back to Nede, our heroes... No, their adventure is already over, it's just that I'm having some fun with them. The only stuff you can do now for fun is exploring the Cave of Trials, defeating Indalecio at his full power, and fighting in the Battle Stadium. I thought it'd be a good idea to make Celine fight through the Survival mode (50 duels in a row), thinking it'd be a great way to give her battle experience quickly; it turned out pretty bad, with her gaining only a couple of levels in about 20 fights, lasting half an hour or so. Survival mode isn't good for spellcasters, as they have no decent spells against single foes (Leon's Gremlin Lair is still pretty good, but by itself it won't get you very far, and it still takes long to cast).

This concludes my playthrough of Star Ocean: the 2nd Story. I'm going to close these Funny Bits with an overview of the characters I've used for my adventure.

22/06/2010

Funny Bits in Star Ocean 2 (338)

I really can't understand Claude: why would he say that to that cute little penguin? Besides, isn't it obvious what it's saying?

As mentioned before, Vern Vern is one of the differences in this virtual Expel, and it's also your key to return to Nede once you're done with your tour. The other major difference is that the Synard is waiting for you just outside of town. Know what this means? Other than not being ripped off by the ferry toll anymore, of course. You can finally land on the fourth continent of the planet, normally completely inaccessible. What's there, you ask? The Cave of Trials, a so-called "post-game dungeon": it's an additional challenge for players who've already finished the game, where your characters can become even stronger and acquire even better equipment (it still wasn't common practice in JRPGs back then, but a bunch of Dragon Quest games had those). It's extremely advisable that you go through them before attempting to defeat limiter-off Indalecio. I won't go through that this time, because there isn't any funny stuff inside (well, there's Puffy, but that's not worth the effort necessary to reach her).

One more thing: if you have Noel and/or Chisato among your characters (which I don't, unfortunately), you can see what these two are doing during Private Actions in the towns of Expel; there isn't any particular even with them, but they have new lines of dialogue. Be sure to visit Hilton and Lacour with them, as they have their best lines there. What's that? You can't find Chisato in Hilton? Look better!

21/06/2010

Funny Bits in Star Ocean 2 (337)

I wonder why he's mad at that, though. Maybe Vern Vern has already kicked him in the face.

The old man tells Claude and the others to just close their eyes and relax; shortly after doing so, poof! Our heroes find themselves in Arlia! Thanks to this extremely sophisticated virtual reality technique, everything looks and feels real. Everything on Expel, which has been reconstructed from their memories is exactly like they remember it before going to Eluria (except some slight rockhopper penguin inside who goes 'pigya' (Evangelion reference?). This penguin, named Vern Vern (I suspect it's not a good translation of the name, but whatever), is here for a reason: if Claude tries to talk to it, you're given the option of making him say 'You silly Vern Vern' for some weird reason, and this would make the penguin so mad that it'd run around in rage, dash at Claude, and tackle him towards the game screen, thus interrupting the VR simulation. It's basically a way to return to Nede. The other difference is that now the 'lovey-dovey newlywed couple' has a son.

18/06/2010

Funny Bits in Star Ocean 2 (336)

We're talking Matrix-level virtual reality here, only without the cumbersome cable plugged into your neck. The Nedians are really something!

If you wandered around in this area you'd meet someone who tells you there's an old man who believes he has the power to 'restore the memories of the hero' or something; I don't know if it's a reference to a specific story or videogame, but you could say it's a cliché enough character in RPGs. Meeting this aptly labeled Mysterious old man before reaching the last Save Point, he simply says 'Shall I recover your past memories? It's a joke'; however, if you have the patience to return here after going all the way through Fienal, he becomes more serious about this. He says there's this fashionable technique which can create a virtual reality from one's memories, and he can do this for you on the spot, without any sort of equipment (Heraldry?). Accept his offer and... guess where you'll end up.

17/06/2010

Funny Bits in Star Ocean 2 (335)

Yeah, they shouldn't sit on the ground, at the very least to avoid obstructing passages.

Why are we back at the Battle Stadium? Our friends didn't really explore this part of Fun City yet, so here they are. There are some spectators here because there's someone fighting in the arena at almost any time. Here you can also find signs of there being Nedians who smoke... Weird, we've been everywhere on this planet and yet we couldn't see anyone smoke cigarettes; instead it seems there are at least some who regularly spend their time here.

16/06/2010

Funny Bits in Star Ocean 2 (334)

Claude: Alright *stabs her*... Oh, before you die, why me, of all people?

If you go all the way back from the last Save Point in Fienal to Central City (it's a really long walk, I hope you don't mind... No, there's no way to get out more quickly), you'll meet Filia here. You might remember her for her accurate prediction of the disaster that struck the town of Clik. Wait a minute, that was on Expel! How in the world... Well, it doesn't matter, she seems to want your help.

She abruptly says she wants you to kill her, and tries to explain this insane thought of hers by mentioning how she's linked to the Ten Wise Men. As it usually happens in these cases, you get no chance to even choose what to do, because she disappears shortly after that; all you learn is that she's the daughter of Dr. Lantis, the man that created the Tewn Wise Men. Oh, you also learn that Filia was 'programmed to be unable to get her own life'... Does it mean she's an android or something? Who cares? She left an equippable accessory behind!

This event has the effect of changing the last part of the game: the secret research data in North City (which you can only unlock with some private Actions with Chisato) would have told you explicitly, but you may also deduce by yourself that Dr. Lantis is Indalecio, turned into an android to lead the Ten Wise Men in his plan of total destruction; what you don't learn with just this scene is that he's decided to do all that because of revenge against the people who killed his daughter and covered their crime. I won't bore you with all the information you can get from the secret data, just know that obtaining it doesn't actually change anything in the story. This event with Filia, instead, causes Indalecio to absorb her consciousness and to erase the limiter factor that sealed his real power.

Fighting Indalecio with this 'limiter' erased nets you a slight variation of the ending sequence; more importantly, it makes the final battle a lot harder. And by that I mean A LOT harder! His speed increases dramatically, he can now easily cast any Heraldry spell while moving (and at that speed it's almost impossible to disrupt his chanting), he's physically stronger, and he can also petrify his opponents with his attacks. Winning this battle is no joke, even on the basic difficulty (the game has two hidden difficulty levels, and at the last one, 'Universe', he's almost unbeatable, no matter your characters' level); if you plan to fight 'Limiter-off' Indalecio, I'd suggest you try going through the Cave of Trials first. What's that, you say? Well, where should I start...?

15/06/2010

Funny Bits in Star Ocean 2 (333)

The words sound a bit corny... Also, it's not very encouraging to hear that their adventure has just begun, seeing as they've already saved the universe.

After the credit roll, with a CG video of the planets our heroes have visited (following a Synard that flies around), the game ends with this screen. It's been a long ride, but I don't want to stop just yet: there are a few extra screenshots I wanted to pick from what you could call 'the aftergame'. I think I may have already mentioned that once you reach the last Save Point in the game (which is right before the final battle with Indalecio) something changes, and since my last save was right there - of course - I wanted to show some more funny parts about it.

I'd like to mention that none of the ending sequences about the characters in the game are 'canon', at least with regards to Star Ocean Blue Sphere (the sequel to this game, for Gameboy Color), but I won't mention any further details about it.

14/06/2010

Funny Bits in Star Ocean 2 (332)

Claude didn't waste any time, did he? Well, actually it was probably Rena, what with being the last Nedian in existance and all.

The more attentive players may recognize this place: this is Ronixis's room, which Claude's flashback showed us in the Field of Intelligence. It's nice to see Claude and Rena in there... Not really, since this is just because the developers were reusing locations (if you compare the two rooms, you'll see that even the flowers in the pot look the same), but can you really blame them, with some 80 endings to manage? And some of the endings even have new locations. But enough of that...

After their extraordinary adventure, Rena decides to follow Claude to Earth, where they presumably get married; Claude takes his father's place in the Earth Federation, to his utmost satisfaction (because he actually accomplished heroic deeds that made him deserve it, instead of relying only on Commodore Kenni's fame) yet not without problems (like his father, he's now so busy with his job that he can't spend much time with Rena). Rena thought about using her unique healing powers for the good of as many people as possible, and to help in Heraldry Science research, but she now has other more important things to worry about, with her baby coming soon.

11/06/2010

Funny Bits in Star Ocean 2 (331)

Wooo! A lot better than I expected: hot Opera on Celine action! ...Ahem, sorry. It's just that I couldn't fathom Opera going all the way back to Expel (and lying about that) only to see a friend.

It appears that having these girls always fight together in battle (my formation has always been Claude, Rena, and alternating between two couples, Opera/Celine and Precis/Leon) has paid off in the end. There really is no good way to improve their relationship with Private Actions, so that was unexpected. It's also the first time I see this ending.

Opera and Celine meet again after a while, in the town of Mars (which is somewhat unusual, since Celine is always travelling, but I guess she needed some rest after saving the universe). Chatting about the latest news, their conversation quickly falls onto their respective sentimental life: after jumping a bit around the fact that both of them are still single, they agree to change the subject. It looks like Opera has finally lost her patience with Ernest; now, either she can't settle with any other man, or she's having problems getting other guys on her own planet because of her drinking habit. Celine, on the other hand, certainly has her character to blame for that; to think that she was once engaged with 'professor' Bowman Jean... And let's not forget about her short adventure with the prince of Cross. Oh well, at least Opera and Celine still have each other... Ok, I'll stop now.

10/06/2010

Funny Bits in Star Ocean 2 (330)

Yeah, battling hordes of demons, getting beamed to another unknown planet while your home planet has been destroyed, and fighting against the most powerful beings in the universe is nothing to the likes of Precis F. Neumann! I guess she's acting tough, anyway: do you remember that scene in North City?

Precis is back to her usual life, tinkering with machines together with her father. She may have acquired some advanced knowledge during her stay in Energy Nede (although I had the impression that she had been busy chasing after Bobot half the time), but she surely hasn't improved her methods.

09/06/2010

Funny Bits in Star Ocean 2 (329)

Does Leon have to wear his labcoat even when playing with his friends? He's at a serious disadvantage with it on when playing tag and Hide-and-seek.

Leon's parents are so happy to see their son coming back in triumph that they've started to care more about him as a child: so far they've had him swamped in books, always working in the lab and leading the life of an adult, but now they finally understand he would have missed the joys of careless childhood, of playing with frinds his age, and of having a loving mother and father.

All this is well and good, but isn't this a bit too late? I mean, Leon is already 12 when the game starts, and he still plays tag? I suppose on Expel they may have different habits, but I've seen no indication of that during my playthroughs.

08/06/2010

Funny Bits in Star Ocean 2 (328)


Here's the hard-boiled interstellar adventurer for you! Despite his rather unscientific methods, Ernest is actually very successful in his endeavours thanks to his broad experience; him getting possessed by an evil spirit was just bad luck... At least according to him.

We have ignored our Mr. Explorer for most of the story, so it's only fitting that we see him by himself now. Has Opera finally given up on him? We'll see... By the way, while this place looks a lot like the Millocinia cave where Claude's misadventures started, we don't know for sure it's the same place.

07/06/2010

Funny Bits in Star Ocean 2 (327)


Why are they drawn so badly here? It's the ending sequence. I know that animations are harder to do, but it's like 4 frames for each character.

The view shifts to Energy Nede seen from space. the explosions generated by the modified Crest of Annihiation soon cover the whole planet, which is destoryed in a myriad of colours, leaving nothing behind... Wait, what are those lights? Yes, it's Claude, Rena and the others, floating in space inside glowing balls of light! Ok, I know that the whole idea of Narl making Expel return by fishing it from the past was a ridiculous idea, but was this sequence really necessary?

Claude: Now! Let's return to Expel!
Rena: Yes!

They fly away, their hands touching.

The story is over, but aren't you curious to see what became of our heroes after this epic adventure? We'll find out in the next few posts.

04/06/2010

Funny Bits in Star Ocean 2 (326)

Claude: You can't expect me to get all that in such an emergency situation so I'm going to pretend that the absurd nonsense you're talking about that not even Precis would believe to be possible is actually an entirely plasible theory
Precis: Hey!

Narl and Mirage have been hiding their real plan from our heroes all along (not that the outcome is much different with respect to them): the Crest of Enchantment can't actually stop the Crest of Annihilation, so Narl took an extreme decision. All the destructive power of the final crest will be redirected to Energy Nede itself, which apparently has strong enough barriers/structure/magic/whatever to contain an explosion that would destroy the entire universe (if that makes sense to you... Not that I'd want to make any sense out of this whole game anyway).

Mirage adds that it's still possible to return everybody to Expel - everybody in the group, that is; despite Claude and Rena's bewilderment about this, Narl, Mirage and everyone else on Nede have made the conscious decision to 'sink with the ship', stating that it isn't worth for a species that has stopped evolving to keep on living. Narl entrust Rena the task of preserving the Nedian race (if you have Noel and/or Chisato in your party, this task is extended to them as well) as the last survivor(s) of their people. Not a tear, not a shiver disrupts Narl and Mirage's faces in this moment of final parting - 'That's probably because our hearts are with you' says Narl.

In a moment an intense white light fills the air...

03/06/2010

Funny Bits in Star Ocean 2 (325)

How in the world did they get up here so fast? Even if defeating Indalecio had instantly deactivated the barrier around Fienal and lowered all its defenses, it was mere seconds ago. I guess I can't really be unhappy about it though, as Rena would have forgotten about her important task.

The Crest of Annihilation has been activated! Indalecio is probably thinking that, even though he's been defeated, all is going according to keikaku (translator's note: keikaku means plan in Japanese). But Narl and Mirage suddenly appear behind our heroes and tell Rena to use the special crest they gave her. Some questions:

  • as already mentioned, how did they manage to get here so quickly?
  • where is the Crest of Annihilation exactly?
  • how do you place the Crest of Enchantment upon it?

I've always wondered about Heraldic Crests, and how we never really see what they really are. Even now that Rena has performed the crest 'overwriting', we only see a drawing of two circular inscriptions, one red and one blue, over the game screen. Were they inscribed on paper? Were they engraved upon a stone, or a piece of metal? I suppose these are just some of the many questions I've been asking about the game without finding a sound answer.

The Crest of Enchantment appears to work: the Crest of Annihilation is overwritten and the ground stops shaking. 'Did we do it...?' Claude wonders, but his question is immediately interrupted by the start of an even more violent quake. 'What? Why?' asks Rena, worried about the situation. Turning towards Narl and Mirage, the group is surprised at seeing them very calm and composed, even with a kind of solemn look on their faces. 'It has begun' Mirage states.

01/06/2010

Funny Bits in Star Ocean 2 (324)

Unless by 'we' he means himself and not all of the Ten Wise Men, that isn't exactly true. This scene looks so anticlimatic though: everything feels so static, there's a distinct lack of pathos.

And thus Indalecio's plans have been foiled. Our heroes stand in triumph, yet listen to the last words of their final opponent; he doesn't seem to reveal much more about his mission, except that he was created specifically for the purpose of destroying the Universe (but he doesn't say by whom). Is it really over? Suddenly the ground starts shaking...